Coughing inspiration
Jul. 9th, 2007 12:51 amWell, I've survived what became commonly known as the Week Of Hell. Not through any particularly hellish nature of most of the events therin, just through how close together they were. I've had some kind of social engagement on every single night of the last week, hosting half of them, and have been spending the cracks in between them cleaning the house and doing the dishes. And recovering from bronchitis.
So today, my first day off in a week, I've started back in on editing Return to Sender with a fresh mind, and I am loving it.
A few weeks ago, with the last burst of editing I managed to do, one character suddenly developed a life of his own and stepped off the page into full colour in my mind. That was pretty sweet, because he'd previously been a terrible character, and now he's brilliant. After I'd dealt with him, I had my breakdown over where to go to next among the remaining swill. Then, when I'd finally managed to pare out the worst of the rotten parts, I filled out my spreadsheet, which gave me specifics to work with and holes to fill, but even though I felt so much better, I still couldn't really write.
Because even though at that stage I'd worked out exactly what had to happen, where and when it had to happen, and why it had to happen, I didn't know how it happenened. The most interesting scene was just gelatinous blobs in my head, which always causes me trouble, because I write the other way around: I start with a few specifics I'm totally sure of and develop the big picture from that. When I try to write a scene for a purpose without specifics like this, every idea I have is immediately shot down by some other neccessity for the overall result before it even has time to develop. So I was stuck, and no matter how much I tried to write this scene I knew would be brilliant, I just couldn't get a handle on it without the Blob in my head shying away and insisting That Wasn't How It Happened, but still not coming up with the goods on How It Actually Did Happen.
Yes, I have a complicated relationship with my muse.
So when I got bronchitis and then the week of hell happened along, editing kind of fell by the wayside for a while - and I'm glad.
Because the night before last, I had another character spring to life on me with some real specifics - and this is one that I've been waiting to develop a heart and soul for a long time. One that I'd expected to dominate the screen right from the beginning, but one that never really convinced me as a character and so ended up rocketing from one extreme to the other as I tried to "find" her.
Well, I've certainly found her now - and in the process, she's given the protagonist another few internal organs to call his very own.
She still doesn't flow for me - she's far too Slytherin, and I too Ravenclaw to understand how it feels to be able to predict people's reactions well enough to manipulate them. Especially since I have to narrate her through the eyes of a Hufflepuff.
But, slowly, I'm turning another rubbish spacefiller chapter full of random, unsupported decisions, into something pivotal. Something gripping. Something that makes every one of my characters more what they are - especially the ones it makes more what they're becoming without ever leaving what they were. Something that's become the inevitable consequence of everything that's come before it and a cruicial catalyst for everything comes after, rather than a set of actors saying the lines and that limp them over towards the next Plot Event that has to happen.
Yeah. All in all, I'm a pretty happy flower. :)
So today, my first day off in a week, I've started back in on editing Return to Sender with a fresh mind, and I am loving it.
A few weeks ago, with the last burst of editing I managed to do, one character suddenly developed a life of his own and stepped off the page into full colour in my mind. That was pretty sweet, because he'd previously been a terrible character, and now he's brilliant. After I'd dealt with him, I had my breakdown over where to go to next among the remaining swill. Then, when I'd finally managed to pare out the worst of the rotten parts, I filled out my spreadsheet, which gave me specifics to work with and holes to fill, but even though I felt so much better, I still couldn't really write.
Because even though at that stage I'd worked out exactly what had to happen, where and when it had to happen, and why it had to happen, I didn't know how it happenened. The most interesting scene was just gelatinous blobs in my head, which always causes me trouble, because I write the other way around: I start with a few specifics I'm totally sure of and develop the big picture from that. When I try to write a scene for a purpose without specifics like this, every idea I have is immediately shot down by some other neccessity for the overall result before it even has time to develop. So I was stuck, and no matter how much I tried to write this scene I knew would be brilliant, I just couldn't get a handle on it without the Blob in my head shying away and insisting That Wasn't How It Happened, but still not coming up with the goods on How It Actually Did Happen.
Yes, I have a complicated relationship with my muse.
So when I got bronchitis and then the week of hell happened along, editing kind of fell by the wayside for a while - and I'm glad.
Because the night before last, I had another character spring to life on me with some real specifics - and this is one that I've been waiting to develop a heart and soul for a long time. One that I'd expected to dominate the screen right from the beginning, but one that never really convinced me as a character and so ended up rocketing from one extreme to the other as I tried to "find" her.
Well, I've certainly found her now - and in the process, she's given the protagonist another few internal organs to call his very own.
She still doesn't flow for me - she's far too Slytherin, and I too Ravenclaw to understand how it feels to be able to predict people's reactions well enough to manipulate them. Especially since I have to narrate her through the eyes of a Hufflepuff.
But, slowly, I'm turning another rubbish spacefiller chapter full of random, unsupported decisions, into something pivotal. Something gripping. Something that makes every one of my characters more what they are - especially the ones it makes more what they're becoming without ever leaving what they were. Something that's become the inevitable consequence of everything that's come before it and a cruicial catalyst for everything comes after, rather than a set of actors saying the lines and that limp them over towards the next Plot Event that has to happen.
Yeah. All in all, I'm a pretty happy flower. :)